lobipart.blogg.se

Target crosshairs
Target crosshairs












target crosshairs

States develop ISIPs as a way to include intersection safety in their Strategic Highway Safety Plan, either as a standalone emphasis area or integrated across various emphasis areas. One of the key tools that falls under this program is the Intersection Safety Implementation Plan (ISIP), which can be instrumental in helping transportation agencies reduce intersection-related traffic injuries and fatalities. More specifically, the Intersection Safety Program focuses on the many variables that influence safety at intersections, from behavioral factors and special users to intersection design and facility type. This approach is built around three technical focus areas-roadway departures, intersections, and pedestrians/bicycles-and prioritizes resources and efforts to help States and local agencies address their road safety needs. As a means to address traffic-related fatalities and injuries on the Nation’s roadways, the Federal Highway Administration’s Office of Safety employs a focused approach to safety. In 2014, intersection crashes alone resulted in 8,664 fatalities out of the 32,675 total roadway deaths that year. States are using strategic planning to guide deployment of safety improvements at intersections, such as low-cost countermeasures like this intersection warning sign on a rural road in Utah.Ĭrashes at intersections are one of the leading causes of highway fatalities. & Ycrosshair -1.States across the country are using tailored, systemic approaches to make intersections safer. ObjPos = (objPos - camPos) * (ZERO_ROTATION / camRot) įloat Xcrosshair = (objPos.x * gFOV) / objPos.z Vector Region2HUD(vector objPos, vector camPos, rotation camRot)

target crosshairs

If (childPos!=gOffScreen) llSetLinkPrimitiveParamsFast(2,) Įlse llSetLinkPrimitiveParamsFast(2,) If (dispName) if (llToLower(dispName) != llToLower(legName)) crosshairtext = showName+"\n( " + dispName + " )\n"+(string)dist+"m" Įlse crosshairtext = showName+"\n"+(string)dist+"m" TargetPos = llList2Vector(llGetObjectDetails(lockedtarget,),0) ĭist = llRound(llVecDist(myPos, targetPos)) ĬhildPos = Region2HUD(targetPos +, cPos, cRot) Lockedtargetindex=llListFindList( SuspectList, (list)lockedtarget ) SuspectList=llGetAgentList(AGENT_LIST_REGION,) PhotoReq=llHTTPRequest(" "+(string)IdentifiedAgent,"") LlOwnerSay("("+(string)(AgentListindex+1)+"/"+(string)(AgentCount()) +") Current Target: secondlife:///app/agent/" + (string)IdentifiedAgent + "/inspect " + (string)IdentifiedAgent) If (dispName) if (llToLower(dispName) != llToLower(legName)) llSetText(showName+"\n(" + dispName + ")\n"+(string)IdentifiedAgent,, 1.0) Įlse llSetText(showName+"\n"+(string)IdentifiedAgent,, 1.0) If (llList2String(nameParts, 1) = "Resident") legName = llList2String(nameParts, 0) ĭispName = llGetDisplayName(IdentifiedAgent) NameParts = llParseString2List(legName,)

target crosshairs

IdentifiedAgent = llList2Key(IdentifiedAgentList, 0) Įlse IdentifiedAgent = llList2Key(IdentifiedAgentList, selected) If ( selected>llGetListLength(IdentifiedAgentList) ) If ( llGetListLength(IdentifiedAgentList)=0 ) IdentifiedAgentList=llDeleteSubList( IdentifiedAgentList, ownerindex, ownerindex ) Ownerindex=llListFindList( IdentifiedAgentList, (list)llGetOwner() ) IdentifiedAgentList=llGetAgentList(AGENT_LIST_REGION,) Num_agents = llGetListLength(AgentCountList) Ownerindex=llListFindList( AgentCountList, (list)llGetOwner() ) ĪgentCountList=llDeleteSubList( AgentCountList, ownerindex, ownerindex ) Integer HUDattachpoint=ATTACH_HUD_CENTER_1 ĪgentCountList=llGetAgentList(AGENT_LIST_REGION,) Modify it to suit your particular use in another Hud, weapon, or whatever you want. Save this into the root prim of 2 linked prims. A 2 prim HUD targets nearby players names, profiles and user key














Target crosshairs